GIZMO / BROWSER-NATIVE GPU WORKBENCH

Make the browser behave like a creative machine.

Shaders, simulations, worlds, and dense editing interfaces—authored and rendered directly through WebGPU.

Checking WebGPU availability
WEBGPU FRAMEGRAPH SDF UI SLUG TEXT COMPUTE AUDIO

MAINTAINED TEST SURFACES

One engine, five ways to stress it.

Gizmo Lab is an instrument panel for the engine, not a polished demo reel. Each room exposes working systems, diagnostics, and unfinished edges.

01 / ZOO

Shader Registry

Browse translated WGSL by domain, audit previews, and separate catalogued shaders from graph-safe entries.

VISUAL AUDIT

02 / GRAPH

Multipass Compositor

Build typed render, blend, feedback, driver, and presentation chains with transactional compilation.

CRT / FILM / FEEDBACK

03 / WORLD

World Workbench

Import animated glTF scenes into a numeric world, then inspect hierarchy, transforms, materials, and time.

GLTF / PBR / TIMELINE

04 / COMPUTE

Programmable Museum

Run preserved Boids, Hodge fluid, spatial hashing, Fourier, and feedback experiments through shared frames.

ARCHIVE / LIVE GPU

05 / UI

Native Interface Engine

Exercise retained layout, overlays, graph canvases, shader-driven controls, and analytic vector typography.

NO DOM CONTROL LAYER

06 / SAILING

Analytical Sailing

Drive the standalone reference game across spectral water, GPU sail cloth, wakes, shadows, HDR lighting, and spatial audio.

Launch the sailing demo →

FRAME OWNERSHIP / DATA FLOW

A single device boundary from input to presentation.

01INPUT + AUDIOSnapshots and routing
02WORLD + COMPUTEFixed and variable updates
03FRAMEGRAPHResources and ordered passes
04SCENE + SDF UIShared frame encoding
05COMPOSITORPresentation and fallback

Gizmo is source-linked and experimental. Its public contracts are growing around explicit resource ownership, immutable graph plans, numeric worlds, and last-known-good rendering.

Inspect the running system →

CURRENT STATE

Demonstrated, measurable, still becoming coherent.

LIVE

Shader graphs and compositor

Typed multipass plans, feedback history, generated fixtures, rollback, and whole-frame effects.

LIVE

Numeric World Workbench

Animated glTF baseline, hierarchy authoring, picking, transforms, materials, timeline, and portable projects.

WORK

Production rendering

Texture-complete PBR, transparency, recovery stress, and universal FrameGraph adoption remain open.

REQUIRES Desktop browser with WebGPU HTTPS or localhost Keyboard + pointer recommended Local AI generation is not hosted

ENTER THE INSTRUMENT

See the engine with its panels open.

Launch Gizmo Lab